It was obvious that Crew 2.0 required further improvements, and its main changes could not be released in this form. After completing the tests, we took a break and carefully analyzed the statistics and feedback we obtained with your help. Clearly, players were very interested in these major proposed changes. We received a huge number of questions, feedback, and comments. From the very beginning of testing, the Sixth Sense perk was made available as a default perk for all crew commanders. The remaining experience will go to the commander experience pool and can be spent on a new skill/perk of your choice.To train the last skill of the commander to 100% (if there was any skill that was not fully trained).To reach 100% of your commander’s major qualification (if it was below 100%).If any of your commanders already possess the Sixth Sense perk, the XP you spent to train the perk will be fully compensated upon the release of Update 1.18.1, and then automatically re-distributed in the following order of priority: The mechanics of the Sixth Sense perk will work the same as before. It will be available automatically starting from the crew commander’s first battle, regardless of the major qualification level. Sixth Sense will become a special feature for all current and future crew commanders that you recruit, receive, or retrain. Wargaming has provided some background on the change, including exact details on how Crew XP will be compensated for commanders who already have the skill trained before Update 1.18.1: Free Sixth Sense: General Rules and Compensation ![]() As part of Update 1.18.1 in World of Tanks, the Sixth Sense perk will be made into a special perk for commanders, meaning you will no longer need to train the perk on every commander in your garage - it will now come standard for all commanders in the game!
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